![]() Then turn invisible again, and repeat.Īlthough this DnD monster would probably die in one or two strikes, with enough cunning, the DM could make an interesting challenge using his immunities in a favorable environment. You could go invisible and strike directly into the weak link (looking at you low-level wizard), maybe killing him, and then just fly off to the roof. A 40 ft flying speed would make your Imp almost impossible to catch for front liners. Speed it’s often overlooked, but when we look at flying creatures, this is a big mistake. This creature is almost impossible to detect for a low-level party. He comes with high dexterity, on top of invisibility. First, looking at his ability scores, we can deduce how this monster is supposed to be used. With a set of abilities like this, a lot of things come to mind. And probably his most powerful ability, he can turn invisible, maintaining concentration. It has a very deadly poisoning attack, although with a low saving throw. First, he can shape change to go undercover as a spider, raven, or rat. His actions are where this little creature really comes online. To top it all up, it has a 120 ft darkvision that can see through magical darkness and magic resistance. It has a bunch of damage resistances and immunities, as well as immunity to being poisoned. His abilities are well-rounded with low strength, but very high dexterity, and his skills are mostly Charisma-based, with a decent charisma to back it up. It has, however, a flying speed of 40, which makes it faster than most characters. This is a creature with a very low HP and mediocre AC for his CR of 1. ![]() The Imp has a fairly weak stat block, but it’s mostly a matter of knowing how it is supposed to be used. That is why, always, the Imp would prefer to go free and condemn souls on his own. In that case, the Patron would get the credit of corrupting that soul and not the Imp. For example, the Pact of the Chain warlock could have an Imp given as his familiar by his patron. There are two types of Imps, those who roam freely and those attached to contracts made in the Nine Hells with other entities. Their objective is, as with all devils, to be promoted to higher power due to corrupting souls. In older editions, they used to transform into goats too. The shape change to merge with human society, usually using rat, raven, or spider forms. They have a variety of colors that range from dark red to even opaque blue and brown. In earlier editions, there were many types of Imps from which we can grab inspiration. Of course in the first edition, it was much more deadly than in the fifth edition, but the flavor is the same. His goal has always been to corrupt the souls of his masters and lures them to Hell. A lawful evil 2 ft tall flying monster, with darkvision and shape change. Even this early in the game, this little monster appears very similar to how he’s going to end up. DND historyĪt this point, we reach 1974 and in the 1 st edition of DND gets his first apparition, the Imp. They are basically the “Minions” but less cute and eviler. ![]() They kill to please a Demon Lord, they stole children and deliver them to his Hag Master, they steal from whoever his malevolent Wizard Boss demands to, they trick travelers and delivers them to his Warlock Patron. In this transformation, we get the most common representation of Imps, lesser beings serving a greater entity with a playful charisma and a wicked mentality. Imps went from little pranksters to full-on servants of Satan. But in Christianity, demons were unholy creatures and therefore representations of the worst of humanity. In Germanic myths, demons were not necessarily evil, they could even be attendants of the gods. ![]() This image went through many changes along the years of the Medieval Period when they enter the Christian folklore. They were very similar to leprechauns, in the sense that they were not necessarily malicious, but rather playful. In the beginning, from their Germanic roots, they were simple mischievous creatures with joyful attitudes and basic motivations. These little devils were part of many stories along the years in the medieval period and went for many transformations. The Imp is a European mythological creature similar to fairies or demons. Now, let’s see how this term moves from history to our beloved game. This being is a mischievous little guy who constantly looks for trouble, and has the means to seriously screw with unaware people, as well as help others in order to keep having fun. The Imp has been indifferent folklore during the years and with good reasons.
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